ZZZ Damage Calculator
Your build, in numbers: enter the stats from your character screen and a skill multiplier, and get non-crit, crit and expected damage — the baseline for every build comparison.
How it works
base = ATK × multiplier × (1 + DMG bonus ÷ 100) non-crit = base × (1 − RES ÷ 100) crit = non-crit × (1 + CD ÷ 100) expected = non-crit × (1 + CR% × CD%)
The model includes exactly what it documents — no hidden multipliers. Penetration, anomaly, stun windows and defense are out of scope in v1; see methodology for why and what's next.
FAQ
What does "expected hit" mean?
Your average hit across many uses: the non-crit damage plus the crit bonus weighted by your crit rate. It is the number rotation math is built on — single crits will swing above and below it.
Why do my in-game numbers differ?
This model covers ATK × multiplier × DMG bonus × crit × resistance. Enemy defense, PEN, stun multipliers, anomaly effects and team buffs are out of scope in v1 — deliberately, so every input maps to a stat screen number. See the methodology for the exact order of operations.
Where do I find enemy resistance?
Community databases list per-enemy resistance; most overworld content sits near 0–20% [VERIFY]. Set 0% for a clean build-to-build comparison.